![]() ![]() Having proved a success on PC, Hades is finally moving over to the Nintendo Switch, a platform that seems almost custom built for titles like it. Hades has been consistently worked on, tweaked and refined by Supergiant Games, a developer who already had immense pedigree from the success of Transistor and Bastion, and the result is a title that may be easier to get to grips with, but is no less complex or challenging in the long run. ![]() Of course, it helps to be reviewing the 1.0 version of a title that has been in early access for several years. #HADES SWITCH REVIEW UPGRADE#It doesn’t have the same variety of weaponry and gear as some of its peers, but Hades offers a unique weapon upgrade system that always feels worth pursuing but still resets with each run. Like Dead Cells, Hades rewards you for failure, encouraging you to go back for that one-more-try, because it might be the one that leads to you unlocking a new weapon or power up that makes the next run easier or, at least, different. Yes, it’s a hard game – rage-inducingly so, at times – but it balances that with a constant sense of progression and achievement that newer, more modern roguelites overlook or deliberately ignore. One of the main reasons Hades stands head and shoulders above many other roguelite action-RPGs is the progression system. ![]()
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